![]() ![]() You could cook Bladderfish to eat if necessary, but they only supply +16 Food, +4 H2O and, with the endless supply of Peepers and Boomerang fish around it’s best to use the Bladderfish only for producing Filtered Water. Your lifepod has landed in a spot that is teeming with several kinds of edible fish Of the edible fish found in the waters around your Lifepod, Peepers have the largest food value (+32 Food, +5 H2O.) Holefish and Boomerang fish supply +21 Food, +3 H2O when cooked, Hoverfish and Hoopfish +23 Food, +3 H2O, and Garryfish +13 Food, +5 H2O. However once you’ve cooked a fish it will begin to spoil almost immediately if you don’t eat it right away, so cook only what you need and store the rest of them uncooked. In order to get the full nutritional value from the fish, you will always want to cook it first using the Fabricator. ![]() Once you catch a fish by grabbing it out of the water, it will go into your inventory and will remain alive and unspoiled indefinitely, even if placed in the Storage Compartment. Cook only what you can eatįor the first part of the game, your primary source of food will be fish. They can be found all around your Lifepod without having to venture very far. Your only option for creating water at this stage is to process a Bladderfish to create Filtered Water (H2O: +20) using the Fabricator. Keeping it stocked with bottles of water will help keep thirst from becoming an emergency. Fortunately, water doesn’t spoil and you have some storage space to make use of. During all phases of the game, but especially during the early part of the game, staying hydrated needs to be a top priority. Over time, your Food and H2O meters will deplete from 100 down to 0, but the H2O meter will drop much more quickly than Food does. First mission outside of the Lifepod: Grab lots of Bladderfish 363 -110 309 The middle number is depth.If you’re just starting a new game of Subnautica, you’ll quickly find that keeping up with your depleting hunger and thirst bars is critical to survival. Yet people still act like it's the fault of players not looking hard enough after so many times you watch newbies only miss them due to the engine limitations rather than a lack of effort.įor coords specifically. When you can drive your seamoth to a memorized loation, and not have a lifepod render until you are about to crash into it. We all have the static map memorized so can act like the vague tips with no game map are all you need, when time has shown they are far from that, and the rendering issues only make matters worse. I think the idea is that if you went swimming. I always find life pod 6 easy though, it's just in the northern grassy platey and is near a wreck sitting there alone. Removing half the signals in the game really was a disservice to new players. Originally posted by morph113: I always get the call from lifepod 4 after pod 6 which is kind of strange since it tells your for life pod 6 where it is in relation to lifepod 4. Yet here we are, not due to player error. You'd think a lifepod floating on the surface of the water (if upside down) wouldn't be one of the most often missed lifepods in the game. It's little hilltop seems to really mess with it's visibility/rendering even when people are swimming right past it. ![]() The short draw distance means people always had issues finding this lifepod in particular, even compared to other lifepods. ![]()
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