This song features female vocals done by Kyoobot. The track's name is likely a reference to the "Hello there!" Wario Land 4 sample that was replaced with a soundalike in the final version of "It's Pizza Time!". This song heavily uses leitmotifs from "It's Pizza Time!". This is by far the longest song in the game. Part 3 is itself divided into two halves with the second one playing during rematch with Pizzahead. The third phase (for the boss rush and final Pizzahead phase) uses leitmotifs from "The Death That I Deservioli", "Cold Spaghetti", "Oregano Mirage", "don't preheat your oven because if you do the song won't play" and "Tombstone Arizona". There was also an early version of Part 2 which would never see the light of day that has very minimal difference in instruments, a slightly extended part to the beginning that was never put into the track, and included a placeholder Japanese Ronald McDonald voice in place of "After You Get What You Want, You Don't Want It". The second phase (for the first Pizzahead phase) samples "After You Get What You Want, You Don't Want It" by Irving Berlin and Van & Schneck. Sauceman composed before he joined the Pizza Tower team. The first phase (for the Pizzaface battle) is a rework of " Calculator Fight", a song that Mr. This song is split into three distinct "phases", one for each phase of the boss battle. Pizzaface battle, Pizzahead battle, and World's 1 - 4 rematch This song also plays in the short corridor before The Crumbling Tower of Pizza, As they are within the same room. The name of this song is currently unknown. Final hallway before the Pizzaface battle The development of the game was documented in McPig's Tumblr page.Originally, Weenie Cop was not available for anyone to download, but some time later McPig decided to post the link to download the game in Pizza Tower Discord, and later on fully available to public via Itch.io.It was seen in tutorial level with "DASH" and "UP" signs.Originally, Peter and Mac were supposed to have the super jump move, but due to a bug in the code for it, it's broken in-game.Tip jar's mechanic was reused for the Pizza TV.Spring's mechanic was reused for the Tomato Block.Falling platform's mechanic was reused for the Cheese Block.Slopes' mechanic was reused for the Ladders.The mechanic of purchasing upgrades for coins was reused for Pay Blocks.Dash and pistol were reused as a main mechanic and a weapon, respectively.Hair Fry's behavior was reused for the Spit Cheese.Peter's design was reused for the Weenie.Breakable Block's sprite was completely reused but with most of the palette changed to fit the game.Several Assets and mechanics from this game later re-appeared again in Pizza Tower after Weenie Cop's cancellation, those being:. Though, due to a few bugs, they don't play in the game itself. Instead, it used tracks, taken from various sources as just placeholders. Though, the boss fight doesn't work as intended, as deflecting bombs back at the boss doesn't do anything, which makes the fight impossible.ĭuring development of the game, Weenie Cop did not have a original soundtrack. Also, he would be able to sometimes deflect the bomb back at the player. The way to defeat him was to deflect the bomb with melee attacks, so it would go back at him, causing him to take damage. There are only two bosses - tutorial boss, which doesn't attack and can be defeated in one hit, and fryboys boss, being able to throw bombs and summon french fries enemies. By modifying the game, it's also possible to see other type of enemies - burgers wearing black bandanas, like steriotypical burglars. The enemies on first two levels are the variations of french fries, wearing black jackets and having different types of sauce as their hair. It's also possible to perform wall jump by jumping into the wall then pressing the jump button again to jump away from it. The player can also collect hot peppers to charge the super move, depending on which attack the player will use, Peter or Mac will either shoot with a giant bullet that shatters into smaller ones or perform a big series of punches for a bit. It's also possible to buy upgrades from the shopkeeper to upgrade the attack moves paying with toes and foot collectibles. The moveset is mostly based on attacking, shooting and dashing. Pete and Mac's moveset are the same, with their differences only being aesthetic. The gameplay was mostly inspired by Jazz Jackrabbit games. The visual art style doesn't look very different from Pizza Tower, besides it using colored outlines, not using a Game Boy Color Wario Land 2's color palette, animations being slower and sprites themselves being smaller, due the game being 4:3, instead of 16:9. Weenie Cop, also known as Weiners Don't Use Drugs, is an action-platformer game, starring Peter and Mac as main protagonists.
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